finite horizon problem - vertaling naar russisch
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finite horizon problem - vertaling naar russisch

WEAKNESS OF GAME-PLAYING ARTIFICIAL INTELLIGENCE
Horizon Effect; Horizon problem in computer programs; Horizon problem computers; Computer horizon problem

finite horizon problem      
задача о конечном интервале (планирования)
finite element analysis         
  • A function in <math>H_0^1,</math> with zero values at the endpoints (blue), and a piecewise linear approximation (red)
  • (c) The computed solution, <math>u(x, y)=1-x^2-y^2.</math>
  • (b) The [[sparse matrix]] ''L'' of the discretized linear system
  • Solving the two-dimensional problem <math>u_{xx}+u_{yy}=-4</math> in the disk centered at the origin and radius 1, with zero boundary conditions.<br />(a) The triangulation.
  • url=https://ris.utwente.nl/ws/files/6153316/CMBBE2014-Hamid-Submitted.pdf}}</ref>
  • A piecewise linear function in two dimensions
  • alt=
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NUMERICAL METHOD FOR SOLVING PHYSICAL OR ENGINEERING PROBLEMS
Finite element analysis; Finite Element Analysis; Finite elements; Finite element; Finite Element Method; Engineering treatment of the finite element method; Finite element solver; Finite element meshing; Finite element problem; Engineering treatment of the Finite Element Method; Finite element methods; Finite difference method based on variation principle; Finite elements analysis; Finite-element method; Finite-element analysis; Finite-element methods; Nonlinear finite element analysis

строительное дело

расчёт методом конечных элементов

OTH radar         
  • [[Duga radar]] array, near [[Chernobyl]]
  • Official coverage of the [[Jindalee Operational Radar Network]]
  • antenna]] ''(left)'' reaches a target beyond the horizon by refracting off the [[ionosphere]], and the echo signal from the target ''(right)'' returns to the receiving antenna by the same route.
  • OTH-B coverage from stations in Maine and Oregon
  • PLUTO II OTH Radio broadcasting from Cyprus on frequency 15300 AM, recorded on 16 August 2022
  • U.S. Navy Relocatable Over-the-Horizon Radar station
  • Coverage of the three U.S. Navy ROTHR stations in Texas, Virginia, and Puerto Rico
RADAR SYSTEM THAT CAN FIND TARGETS AT 100S–1000S OF KILOMETRES, BEYOND THE RADAR HORIZON
OTHR; Over-The-Horizon radar; OTH-B; OTH-B Radar; Over the horizon radar; OTH radar; Over-the-horizon; Skywave radar; OTH-SW; ROTHR; Relocatable Over-the-Horizon Radar; Tactical Multi-Mission Over the Horizon Radar

существительное

общая лексика

загоризонтная РЛС

синоним

Over The Horizon radar

Definitie

Finite Automaton

Wikipedia

Horizon effect

The horizon effect, also known as the horizon problem, is a problem in artificial intelligence whereby, in many games, the number of possible states or positions is immense and computers can only feasibly search a small portion of them, typically a few plies down the game tree. Thus, for a computer searching only five plies, there is a possibility that it will make a detrimental move, but the effect is not visible because the computer does not search to the depth of the error (i.e., beyond its "horizon").

When evaluating a large game tree using techniques such as minimax with alpha-beta pruning, search depth is limited for feasibility reasons. However, evaluating a partial tree may give a misleading result. When a significant change exists just over the horizon of the search depth, the computational device falls victim to the horizon effect.

In 1973 Hans Berliner named this phenomenon, which he and other researchers had observed, the "Horizon Effect." He split the effect into two: the Negative Horizon Effect "results in creating diversions which ineffectively delay an unavoidable consequence or make an unachievable one appear achievable." For the "largely overlooked" Positive Horizon Effect, "the program grabs much too soon at a consequence that can be imposed on an opponent at leisure, frequently in a more effective form."

Greedy algorithms tend to suffer from the horizon effect.

The horizon effect can be mitigated by extending the search algorithm with a quiescence search. This gives the search algorithm ability to look beyond its horizon for a certain class of moves of major importance to the game state, such as captures in chess.

Rewriting the evaluation function for leaf nodes and/or analyzing more nodes will solve many horizon effect problems.

Vertaling van &#39finite horizon problem&#39 naar Russisch